THE ARSENAL: Games of Skill & Nerve
Every player can choose the game they are good at or want to play. Depending on your preference, we offer games based on chance or pure skill.
Game Types
Random-Based Games
These games are based on luck and are designed for quick entertainment. They don't require deep thinking.
Examples:
- Coinflip
- Dice
These games are fast, and it's easier to get a DRAW in them, as well as points for a DRAW.
Skill-Based Games
These games are based on player skill and require effort. They are designed for competitive play.
You can earn more in these games if you are skilled.
Examples:
- 2048
- Chess
Randomization
Fairness in randomization is ensured by using established, powerful cryptographic libraries (for example, the crypto library in JavaScript).
For example, consider this code snippet:
const getRandomCoinType = () => {
const uintArray = new Uint32Array(1);
window.crypto.getRandomValues(uintArray);
return uintArray[0] % 2 === 0 ? 'head' : 'tail';
};
This ensures that the probability of getting
headortailfairly approaches 50/50.
Game Rules
- A game cannot end with a final result of DRAW. A DRAW is only an intermediate state until a WIN or LOSE result is determined.
- Once a game has started, you cannot leave. Leaving will result in a loss.
Points Distribution
- If a player wins: They take the loser's stake. They do not receive points.
- If a player loses: They receive points calculated as:
X * Y = Points, where:X= Points multiplier for a lossY= Size of the loser's stake
- If the game has an intermediate DRAW result: Points are calculated as:
(Y * 2) / Z = Points, where:Y= Size of each player's stakeZ= Points divisor for a draw
Upcoming Games & Player Influence
We want all players to be happy with the game selection. When planning new game releases, we will hold votes so players can influence what comes next.
The first release will include:
- Coinflip (random-based)
- 2048 (skill-based)
- Cubes (random-based)